Application Design | Project 1: Mobile Application Proposal
24
Sep
2025
-
15
Oct
2025
(Week
1-4)
Justin
Cleon
(0375523)
Application Design | Project 1: Mobile
Application Proposal
Table
of
Contects
1.
Instructions
2. Lectures
Lecture
1 : Introduction to Mobile Application Design
Why is Mobile Application Design Important?
Effective mobile application design is crucial in today's digital landscape. Well- designed apps provide:
• A seamless user experience
• Boosting engagement (the frequency of service interactions)
• Retention
• Overall customer satisfaction
Laying the Foundation: Understanding Usability
• Defining Usability
How effectively and efficiently a user can accomplish their goals. It encompasses factors like learnability, efficiency, memorability, and user satisfaction.
• Applying Usability Principles
To ensure that an application's design is reached to the needs and behaviors of its target users.
• Conducting Usability Testing
Observing users as they interact with the application
• Developing Practical Skills
Combination of theoretical knowledge and practical, hands-on experience, includes developing proficiency in design tools, prototyping techniques, and user research methodologies.
Importance of Mobile in the Digital Era
• Ubiquity of Smartphones
• Mobile-First Approach
• Shift in User Behavior
• Competitive Advantage
Designing For Mobile: Embracing The Unique Challenge
• Limited Screen Real Estate
Prioritize content and interactions to ensure a clean, uncluttered user interface.
• Diverse Device Capabilities
• Contextual Awareness
Consider factors like the environments and situation
Applying User-Centered Design (UCD)
• In-depth User Research
• Design
• Evaluation
Lecture 2 : The Art of User-Centered Design
User-Centered Design
UCD is the overall philosophy that considers the needs of the residents (users), provides framework and the foundation to to create a product.
User Experience Design
UX design focuses on the functionality, ensuring a smooth and functional interaction.
User Interface Design
UI design deals with the aesthetics and finishes of the interior, brings the user experience to life visually.
User-Centered Design Process
• Discover/Analysis: Business requirements and user personas
• Define: Ideation and experience mapping
• Design: User experience and user interface
• Validate: Usability testing, prototype validation, and minimum viable product (MVP)
• Develop: Production
ROI of UCD
• Improve Credibility: Trust in the system
• Increase Exposure: Traffic/audience size and return visitors
• Improve Performance: Ease of use
• Reduce Resources Burden: Developments time, maintenance and redesign cost
UI & UX Comparison
• Focus
UI: Entire user experience
UX: Visual elements
• Scope
UI: Research and usability
UX: Visual elements
• Deliverables
UI: Create user persona, sitemaps and wireframes
UX: Mockups and prototypes
Lecture 3 : Usability
What is Usability?
• Effectiveness, efficiency, and success of a user in utilizing a product or design
• How well users can achieve their goals, how quickly they can learn it
• Concerned with user needs and context
• Measurable
Common Usability Pitfalls
• Complex Interfaces
• Confusing Navigation
• Lack of Clear Calls to Action (CTAs)
• Inadequate Error Handling
Key Principle of Usability
• Consistency: Navigation system, page layout, menu structure, font, typography, and branding
• Simplicity: Effortless to use and crystal clear communication
• Visibility: Clarity, hierarchy, focus, and attention
• Feedback: Confirmation, clarity, guidance, and learning
• Error Prevention: Reduced frustration, increased efficiency, and improved accuracy
Lecture 4 : Card Sorting Method
What is Card Sorting?
• Method to understand how users group and categorize information, it helps determine an organization scheme that aligns with the user's mental models
• The technique that inform the design of navigation menus, website or app architecture, and content strategy
Types of Card Sorting
• Open Card Sorting
• Closed Card Sorting
• Hybrid Card Sorting
• Remote Card Sorting (Miro, Figjam, or any tools online)
3. Project 1
Class Exercises:
Redesigning the Boarding Pass Card
For this exercise, Mr. Sylvain asked us to form groups to redesign the boarding pass so that the information is clearer and more organized so that there is no confusion when looking at the boarding pass.
Figure 3.2 Boarding Pass Redesign Sketch for Singapore Airlines
Card Sorting
An activity of arranging cards based on an example. Here are the results of our group activity.
4. Feedback
Week 1
General Feedback : First, I consulted with Mr. Sylvain about which app to improve or redesign, and showed him some examples. Then, Mr. Sylvain was interested in the idea of redesigning the laundry app.
Week 2
General Feedback : Mr. Sylvain provided feedback on the progress I had shown and then explained what I should do next.
Week 3
General Feedback : Everything goes well, continue to complete the rest of the presentation.
Week 4
General Feedback : There are no classes this week because Mr. Sylvain is sick and unable to teach.
5. Reflection
Working on this assignment helped me understand which parts of an app might be lacking and how to create a user-centered design, starting from what important aspects to consider when developing an app. Mr. Slyvain explained that designing an application is not just about the appearance, but also about meeting the needs of the user. And this module provides me with knowledge for better projects in the future.



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